Surfnet logo

PAPERS from All Years

Jagoda Walny, Samuel Huron and Sheelagh Carpendale. An Exploratory Study of Data Sketching for Visual Representation. Computer Graphics Forum, 34(3) The Eurographics Association and John Wiley & Sons Ltd., 2015.

Lapides, P., Chokshi, A., Carplendale, S. and Greenberg, S. (2015). News Feed: What’s in it for Me?. In Proceedings of the ACM Conference on Human Factors in Computing Systems – ACM CHI’2015. (Seoul, Korea), ACM Press, pages 163-172, April 18-23.

Ledo, D., Greenberg, S., Marquardt, N. and Boring, S. (2015) Proxemic-Aware Controls: Designing Remote Controls for Ubiquitous Computing Ecologies. In Proceedings of the ACM 17th International Conference on Human-Computer Interaction with Mobile Devices – ACM MobileHCI’15. (Held at Copenhagen, Denmark), 11 pages plus video figure, August 25-28

Neustaedter, C., Pang, C., Forghani, A., Oduor, E., Hillman, S., Judge, T., Massimi, M. and Greenberg, S. (2015) Sharing Domestic Life through Long-Term Video Connections. ACM Transactions on Computer Human Interactions – ACM TOCHI, 22(1):3:1-3:29. ACM, February.

Seyed, T., Yang, X.D., Tang, A., Greenberg, S., Gu, J., Zhu, B. and Cao, X. (2015) CipherCard: A Token-based Approach against Camera-based Shoulder Surfing Attacks on Common Touchscreen Devices. In Proceedings of the 15th IFIP TC.13 International Conference on Human-Computer Interaction – Interact’2015. (Bamberg, Germany), Springer, 18 pages, September 14-18. 

Nittala, A. S., Yang, X.D., Bateman, S., Sharlin, E. and Greenberg, S. (2015) PhoneEar: Interactions for Mobile Devices that Hear High-Frequency Sound-Encoded Data. In Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems – EICS’15. (Duisburg, Germany), ACM Press, 6 pages, June 23-26.

Aseniero, B. A. , Wun, T., Ledo, D., Ruhe, G., Tang, A. and Carpendale, S. (2015). STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems. ACM, pages 1479-1488.

Huang, D., Tory, M., Aseniero, B. A. , Bartram, L., Bateman, S., Carpendale, S., Tang, A. and Woodbury, R. (2015). Personal Visualization and Personal Visual Analytics IEEE Transactions on Visualization and Computer Graphics, 21:420-433.

Jones, B., Witcraft, A., Tang, A., Bateman, S. and Neustaedter, C. (2015). Mechanics of Camera Work in Mobile Video Collaboration In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems. ACM, pages 957-966.

Marquardt, N., Schardong, F. and Tang, A. (2015). EXCITE: EXploring Collaborative Interaction in Tracked Environments In INTERACT 2015: Proceedings of INTERACT 2015 – 16th IFIP TC 13 International Conference.

Reilly, D., Echenique, A., Wu, A., Tang, A. and Edwards, K. (2015). Mapping out Work in a Mixed Reality Project Room In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems. ACM, pages 887-896.

Tang, R., Yang, X., Tang, A., Bateman, S. and Jorge, J. (2015). Physio@Home: Exploring visual guidance and feedback techniques for physiotherapy patients at home In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems. ACM, pages 4123-4132.

Gerardo Reynaga, Sonia Chiasson, and Paul C. van Oorschot. Exploring the Usability of CAPTCHAS on Smartphones: Comparisons and Recommendations. In NDSS Workshop on Usable Security (USEC). Internet Society, 2015. 

Gerardo Reynaga, Sonia Chiasson, and Paul C. van Oorschot. Heuristics for the Evaluation of Captchas on Smartphones. In British HCI Conference. ACM, 2015. 

Lindsay MacDonald, John Brosz, Miguel A. Nacenta and Sheelagh Carpendale. Designing the Unexpected: Endlessly Fascinating Interaction for Interactive Installations. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pages 41-48, 2015.

Alice Thudt, Dominikus Baur, Samuel Huron and Sheelagh Carpendale. Visual Mementos: Reflecting Memories with Personal Data Visualization and Computer Graphics, IEEE Transactions on, 2015.

Alice Thudt, Uta Hinrichs and Sheelagh Carpendale. A Modular Approach to Promote Creativity and Inspiration in Search. In Proceedings of the 2015 ACM Conference on Creativity and Cognition, 2015.

 K. Takashima, A. Asari, H. Yokoyama, E. Sharlin and Y. Kitamura, “MovemenTable: The Design of Moving Interactive Tabletops” , Proceedings of the 15th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT’15). 2015. Bamberg, Germany. (to appear)

Jagoda Walny and Sheelagh Carpendale. Towards supporting interactive sketch-based visualizations. In TRACEY Drawing and Visualization Research Journal, Special Edition: Drawing in STEAM, December, 2014.

Cheung, V., Watson, D., Vermeulen, J., Hancock, M. and Scott, S.D. (2014). Overcoming Interaction Barriers in Large Public Displays Using Personal Devices. In Proceedings of ITS 2014: ACM Interactive Tabletops and Surfaces. Dresden, Germany, November 16-19, 2014.

Chang, Y.-L.B., Scott, S.D., Hancock, M. (2014). Supporting Situation Awareness in Collaborative Tabletop Systems with Automation. ITS’14, pp. 185-194

Francisco Marinho Rodrigues, Teddy Seyed, Frank Maurer, and Sheelagh Carpendale. 2014. Bancada: Using Mobile Zoomable Lenses for Geospatial Exploration. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS ’14). ACM, New York, NY, USA, 409-414. DOI=10.1145/2669485.2669555 http://doi.acm.org/10.1145/2669485.2669555

Boring, S., Greenberg, S., Vermeulen, J, Dostal J. and Marquardt, N. (2014) The Dark Patterns of Proxemic Sensing. IEEE Computer, 47(8):56-60. IEEE, August.

Brudy, F., Ledo, D., Greenberg, S. and Butz, A. (2014) Is Anyone Looking? Mitigating Shoulder Surfing on Public Displays through Awareness and Protection. In Proceedings of the 3rd International Symposium on Pervasive Displays – PerDisp’2014. (Copenhagen, Denmark), ACM Press, pages 1-6, June 3 – 4. 

Greenberg, S., Boring, S., Vermeulen, J. and Dostal, J. (2014) Dark Patterns in Proxemic Interactions: A Critical Perspective. In Proc. ACM Conference on Designing Interactive Systems – ACM DIS’2014. (Vancouver, Canada), pages 523-532, June 21-25.

Li, J., Greenberg, S., Sharlin, E. and Jorge, J. (2014) Interactive Two-Sided Transparent Displays: Designing for Collaboration. In Proc. ACM Conference on Designing Interactive Systems – ACM DIS’2014. (Vancouver, Canada), pages 395-404 plus video, June 21-25.

Mueller, F., Stellmach, S., Greenberg, S., Dippon, A., Boll, S., Garner, J., Khot, R., Naseem, A. and Altimira, D. (2014) Proxemics Play: Understanding Proxemics for Designing Digital Play Experiences. In Proc. ACM Conference on Designing Interactive Systems – ACM DIS’2014. (Vancouver, Canada), pages 533-542, June 21-25.

Cohen, M., Dillman, K., MacLeod, H. and Hunter, S. and Tang, A. (2014). OneSpace: Shared Visual Scenes for Active Freeplay In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, pages 2177-2180.

Hunter, S., Maes, P., Tang, A. and Inkpen, K. (2014). WaaZaam! Supporting Creative Play at a Distance in Customized Video Environments In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, pages 1197-1206.

Huron, S., Carpendale, S., Thudt, A., Tang, A. and Mauerer, M. (2014). Constructive Visualization In DIS 2014: Proceedings of the ACM conference on Designing Interactive Systems in 2014. ACM, pages 433-442.

Procyk, J., Neustaedter, C., Pang, C., Tang, A. and Judge, T. K. (2014). Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, pages 2163-2172.

Seyed, T., Rodrigues, F. M. , Maurer, F. and Tang, A. (2014). Exploring 3D volumetric medical data using mobile devices In 3DUI 2014: 2014 IEEE Symposium on 3D User Interfaces. IEEE, pages 173-174.

Lawrence Fyfe, Adam Tindale and Sheelagh Carpendale. Extending the Nexus Data Exchange Format (NDEF) Specification. In Proceedings of the Conference on New Interfaces for Musical Expression, pages 343-346, 2014.

Bon Adriel Aseniero. STRATOS: The Design of Visualization to Support Decision-making in Software Release Planning. Master’s thesis, University of Calgary, Calgary, Alberta, Canada, December, 2014.

Huron, S., Jansen, Y. and Carpendale, S, Constructing Visual Representations: Investigating the Use of Tangible Tokens. Visualization and Computer Graphics, IEEE Transactions on, 20(12):2102-2111, Dec, 2014.

Huron, Samuel, Carpendale, Sheelagh, Thudt, Alice, Tang, Anthony and Mauerer, Michael. Constructive Visualization. In In Proceedings of the ACM Conference on Designing Interactive Systems. (honorable mention award). (New York, NY, USA), ACM, pages 433-442, 2014.

Jagoda Walny and Sheelagh Carpendale. Data Sketches: An Exploratory Study. In Posters Compendium InfoVis, 2014.

Jagoda Walny. Supporting Everyday Thinking Practices in Information Visualization Interfaces. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces. (New York, NY, USA), ACM, pages 479-484, 2014.

Lindsay MacDonald. For every action: interactive installations in liminal spaces. In Proceedings of the 2014 companion publication on Designing interactive systems, pages 181-184, 2014.

Cheryl Savery, Christophe Hurter, Rémi Lesbordes, Maxime Cordeil and T.C. Nicholas Graham: When Paper Meets Multi-Touch: A Study of Multi-Modal Interactions in Air Traffic Control, Interact, 2013.

Bortolaso, C., Oskamp, M., Graham, T.C.N., and Brown, D. OrMiS: A Tabletop Interface for Simulation-Based Training. Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces – ITS  ’13, ACM Press (2013), 145–154.

Victor Cheung and Stacey D. Scott. 2013. Investigating attraction and engagement of animation on large interactive walls in public settings. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 381-384. 

Mandryk, R.L., Dielschneider, S., Kalyn, M., Bertram, C., Gaetz, M., Doucette, A., Taylor, B.A., Pritchard Orr, A., Keiver, K.: Games as Neurofeedback Training for Children with FASD, In Interaction Design for Children, New York City, USA. 165-172, 2013.

Sutcliffe, S.W.T., Ivkovic, Z., Flatla, D.R., Pavlovych, A., Stavness, I., Gutwin, C.: : Improving Digital Handoff Using the Space Above the Table, In CHI 2013: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 735-744. DOI=10.1145/2470654.2470758.

Jonathan Sillito and Andrew Begel. App-Directed Learning: An Exploratory Study. In Proceedings of ICSE Workshop on Cooperative and Human Aspects of Software Engineering, 2013.

Amani AlAli and Jonathan Sillito. Motivations for Collaboration in Software Design Decision Making. In Proceedings of ICSE Workshop on Cooperative and Human Aspects of Software Engineering, 2013.

Andre Doucette, Regan Mandryk, Carl Gutwin, Miguel Nacenta, and Andriy Pavlovych : The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France, 1891-1900, 2013 (best paper honourable mention).

Gerling, K.M., Birk, M., Mandryk, R.L., Doucette, A.: The Effects of Graphical Fidelity on Player Experience, In: Proceedings of Academic MindTrek 2013, 2013.

Gerling, K.M., Kalyn, M.R., Mandryk, R.L.: KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, In: Extended Abstracts of CHI 2013, 2013.

Gerling, K.M., Mandryk, R.L., Kalyn, M.R.: Wheelchair-Based Game Design for Older Adults, In: Proceedings of ASSETS 2013, 2013.

Gerling, K.M., Dergousoff, K.K., Mandryk, R.L.: Is Movement Better? Comparing Sedentary and Motion-Based Game Controls for Older Adults, In: Proceedings of GI 2013, 2013.

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, and Sunny Sharma: : Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables, In Proceedings of the 2013 conference on Computer supported cooperative work, San Antonio, TX, USA, 193-202, 2013.

Chang, M.-W.; Collins, C.: Exploring Entities in Text with Descriptive Non-photorealistic Rendering, In Proceedings of IEEE Pacific Visualization Symposium, 2013.

Jörg Kienzle, “Reusing software design models with TouchRAM,” in Companion Proceedings of the 12th International Conference on Aspect-oriented software development, AOSD ’13 Companion, (New York, NY, USA), pp. 23–26, ACM, 2013.

Matthias Schöttle and Jörg Kienzle, “On the challenges of composing multi-view models,” in Proceedings of the First Workshop On the Globalization of Modeling Languages, GeMOC 2013, pp. 1 – 6, 2013.

Omar Alam, Jörg Kienzle, and Gunter Mussbacher, “Concern-Oriented Software Design,” in Proceeding of the 16th Inter- national Conference on Model Driven Engineering Languages and Systems – MoDELS 2013, Lecture Notes in Computer Science, Springer, October 2013.

Abir Ayed and Jörg Kienzle, “Integrating Protocol Modelling into Reusable Aspect Models,” in Proceeding of the 5th ACM SIGCHI Annual International Workshop on Behaviour Modelling – Foundations and Applications – BM-FA 2013, Montpellier, France, pp. 1–12, ACM, July 2013.

Haque, S., Eramian, M., and Schneider, K. Evaluation of interactive segmentation algorithms using densely sampled correct interactions. In Image Analysis and Processing – ICIAP 2013, A. Petrosino, Ed., vol. 8156 of Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013, pp. 191–200.

Judith M. Brown, Jeff Wilson, Stevenson Gossage, Chris Hack, and Robert Biddle. Surface Computing and Collaborative Analysis Work. Morgan and Claypool, Synthethis Lecture Series, 168 pages, 2013.

Craig Anslow, Stuart Marshall, James Noble, and Robert Biddle. Sourcevis: Collaborative software visualization for co-located environments(Fund: SurfNet). In Working Conference on Software Visualization (VISSOFT 2013), Eindhoven, Netherlands, 2013. IEEE.

Jeff Wilson, Judith Brown, and Robert Biddle. Distributed data and displays via SVG and HTML5. In Distributed User Interfaces, London, 2013. ACM.

G. Mussbacher and J. Kienzle, “A vision for generic concern-oriented requirements reuse (re@21),” in Proceedings of the 21st International Conference on Requirements Engineering – RE 2013, pp. 238–249, IEEE, 2013.

Zibran, M. F., Saha, R. K., Roy, C. K., and Schneider, K. A. Evaluating the conventional wisdom in clone removal: a genealogy-based empirical study. In Proceedings of the 28th Annual ACM Symposium on Applied Computing (SAC), S. Y. Shin and J. C. Maldonado, Eds., ACM, pp. 1123–1130, 2013.

Asaduzzaman, M., Mashiyat, A. S., Roy, C. K., and Schneider, K. A. Answering questions about unanswered questions of stack overflow. In Proceedings of the 10th Working Conference on Mining Software Repositories (MSR), T. Zimmermann, M. D. Penta, and S. Kim, Eds., IEEE / ACM, pp. 97–100, 2013.

Saha, A. K., Saha, R. K., and Schneider, K. A. A discriminative model approach for suggesting tags automatically for stack overflow questions. In Proceedings of the 10th Working Conference on Mining Software Repositories (MSR), T. Zimmermann, M. D. Penta, and S. Kim, Eds., IEEE / ACM, pp. 73–76, 2013.

Saha, R. K., Roy, C. K., Schneider, K. A., and Perry, D. E. Understanding the evolution of type-3 clones: an exploratory study. In Proceedings of the 10th Working Conference on Mining Software Repositories (MSR), T. Zimmermann, M. D. Penta, and S. Kim, Eds., IEEE / ACM, pp. 139–148, 2013.

Uddin, M., Roy, C. K., and Schneider, K. A. Simcad: An extensible and faster clone detection tool for large scale software systems. In 2013 IEEE 21st International Conference on Program Comprehension (ICPC), pp. 236–238, 2013.

Mondal, M., Roy, C. K., and Schneider, K. A. Improving the detection accuracy of evolutionary coupling. In 2013 IEEE 21st International Conference on Program Comprehension (ICPC), pp. 223–226, 2013.

Mondal, M., Roy, C. K., and Schneider, K. A. Insight into a method co-change pattern to identify highly coupled methods: An empirical study. In 2013 IEEE 21st International Conference on Program Comprehension (ICPC), pp. 103–112, 2013.

Chang, Y.-L. B., Mengual, M. , Parfett, B., Graham, T.C.N. , Hancock, M., and Scott, S.D. 2013. Improving awareness of automated actions using an interactive event timeline. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 353-356. 

David Lindlbauer, Michael Haller, Mark Hancock, Stacey D. Scott, and Wolfgang Stuerzlinger. 2013. Perceptual grouping: selection assistance for digital sketching. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 51-60.

Julie Tournet, Guillaume Besacier, Nippun Goyal, Phillip J. McClelland, and Stacey D. Scott. 2013. Comparing visual feedback techniques for object transfer between private and shared surfaces. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 377-380.

Smeddinck, J.D., Gerling, K.M., Tiemkeo, S. 2013. Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults. In The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.

Gerling, K.M., Smeddinck, J.D. 2013. Involving Users and Experts in Motion-Based Game Design for Older Adults. In CHI Workshop on Game User Research: Practice, Methods, and Applications, Paris, France.

Watson, D., Hancock, M., Mandryk, R.L. 2013. Gamifying Behaviour the Leads to Learning. In Gamification ’13, To appear.
 

Watson, D., Mandryk, R.L., Stanley, K. 2013. The Design and Evaluation of a Classroom Exergame. In Gamification ’13, To appear.
 

Watson, D., Hancock, M., Mandryk, R.L., Birk, M. 2013. Deconstructing the Touch Experience. In Interactive Tabletops and Surfaces (ITS).
 

Bateman, S., Mandryk, R.L., Gutwin, C., Xiao, R.B. 2013. Analysis and Comparison of Target Assistance Techniques for Relative Ray-Cast Pointing. In International Journal of Human-Computer Studies (IJHCS), vol. 71 no. 5 May 2103, 511-532. DOI=10.1016/j.ijhcs.2012.12.006.
 

Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic: KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. CSCW 2013: 157-166.

Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria: Testing the robustness and performance of spatially consistent interfaces. CHI 2013: 3139-3148

Erik Paluka and Christopher Collins. 2013. Augmenting tandem language learning with the TandemTable. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13).

 

Ravina Samaroo, Judith M. Brown, Steven Greenspan, and Robert Biddle. Day in the life: A method for documenting user experience in complex environments. In Emerging Technologies for a Smarter World (CEWIT), 2013 10th International Conference Expo on, pages 1–6. IEEE, 2013.

 

John Brosz, Miguel A. Nacenta, Richard Pusch, Sheelagh Carpendale and Christophe Hurter. Transmogrification: casual manipulation of visualizations. In Proceedings of the 26th annual ACM symposium on User interface software and technology. (New York, NY, USA), ACM, pages 97-106, 2013.

Travis Kirton, Sebastian Boring, Dominikus Baur, Lindsay MacDonald and Sheelagh Carpendale. C4: a creative-coding API for media, interaction and animation. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction. (New York, NY, USA), ACM, pages 279-286, 2013.

Lindsay MacDonald, David Ledo, Miguel Nacenta, John Brosz and Sheelagh Carpendale. Authorship in Art/Science Collaboration is Tricky. In Proceedings of the CHI’13 Workshop on Crafting Interactive Systems: Learning from digital arts practice, April, 2013.

Jagoda Walny and Sheelagh Carpendale. Blended Interaction for Information Visualization. In Blended Interaction: Envisioning Future Collaborative Interactive Spaces, an ACM CHI 2013 Workshop, April, 2013.

Lawrence Fyfe, Adam Tindale and Sheelagh Carpendale. The JunctionBox Interaction Design Toolkit: Making interaction programming easier to allow for sketching with sound. Poster presented at the GRAND Conference, May 14, 2013.

Uta Hinrichs, Sheelagh Carpendale, Nina Valkanova, Kai Kuikkaniemi, Giulio Jacucci and Andrew Vande Moere. Guest Editor’s Introduction: Interactive Public Displays. IEEE Computer Graphics and Applications: Special Issue on Interactive Public Displays, 33(2):25-27. IEEE Computer Society, 2013.

Alice Thudt, Dominikus Baur and Sheelagh Carpendale. Visits: A Spatiotemporal Visualization of Location Histories. Earned EuroVis 2013 Best Short Paper Award, 2013.

Grossauer, C., Perteneder, F., Haller, M., Walny, J., Brosz, J., Tang, A. and Carpendale, S.: MathSketch: Designing a dynamic whiteboard for instruction contexts, In SIGCHI: Proceedings of the SIGCHI Workshop on Educational Interfaces, Software, and Technology, 2012.

Thudt, A., Hinrichs, U. and Carpendale, S.: The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization, In CHI: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.

Nacenta, M., Jakobsen, M., Dautriche, R., Doerk, M., Haber, J. and Carpendale, S.: The LunchTable: A Multi-User, Multi-Display System for Information Sharing in Casual Group Interactions, In ISPD: Proceedings of the International Symposium on Pervasive Displays, 2012.

Lawrence Fyfe, Adam Tindale and Sheelagh Carpendale. JunctionBox for Android: An Interaction Toolkit for Android-based Mobile Devices. In Proceedings of the Linux Audio Conference, pages 89-92, 2012.

Lawrence Fyfe, Adam Tindale and Sheelagh Carpendale. Node and Message Management with the JunctionBox Interaction Toolkit. In Proceedings of the Conference on New Interfaces for Musical Expression, pages 520-521, 2012.

Isenberg, P., Carpendale, S., Hesselmann, T., Isenberg, T., Lee, B.: Proceedings of the Workshop on Data Exploration for Interactive Surfaces, DEXIS 2011, Research Report 0421 INRIA, 2012, in press.

Sean Lynch: Tabletop Interfaces for Performing and Composing Music, Master’s thesis, Dept of Computer Science, University of Calgary, Calgary, AB, Canada, 2012.

Phillips, Shaun, Ruhe, Guenther and Sillito, Jonathan: Information needs for integration decisions in the release process of large-scale parallel development, In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, ACM, pages 1371-1380, 2012.

Chen, X., Boring, S., Carpendale, S., Tang, A. and Greenberg, S.: SPALENDAR: Visualizing a Group’s Calendar Events over a Geographic Space on a Public Display, In 11th International Working Conference on Advanced Visual Interfaces – AVI’2012. Capri Islaned (Naples), Italy, ACM Press

Ledo, D., Nacenta, M. , Marquardt, N., Boring, S. and Greenberg, S.: The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions, In ACM 6th International Conference on Tangible, Embedded and Embodied Interaction – TEI’12., ACM Press, 2012.

Chris Burns, Teddy Seyed, Theodore D. Hellmann, Jennifer Ferreira, Frank Maurer: Towards A Usable API for Constructing Interactive Multi-Surface Systems, In AVI: Proceedings of the AVI Workshop on Infrastructure and Design Challenges of Coupled Dsiplay Visual Interfaces, 2012.

Victor Cheung, Jens Heydekorn, Stacey Scott, Raimund Dachselt: Revisiting Hovering: Interaction Guides for Interactive Surfaces. In Extended Abstracts of ITS 2012: ACM International Conference on Interactive Tabletops and Surfaces, Cambridge, MA, Novemeber 11-14, 2012, pp. 355-358.

Ayman Issa, Jonathan Sillito and Vahid Garousi. Visual Testing of Graphical User Interfaces: an Exploratory Study Towards Systematic Definitions and Approaches. In Proceedings of the International Symposium on Web Systems Evolution, 2012.

Wisam Al Abed, Valentin Bonnet, Matthias Schöttle, Omar Alam, and Jörg Kienzle, “TouchRAM: A multitouch-enabled tool for aspect-oriented software design,” in 5th International Conference on Software Language Engineering – SLE 2012, no. 7745 in LNCS, pp. 275 – 285, Springer, October 2012.

Christian Grossauer, Florian Perteneder, Michael Haller, Jagoda Walny, John Brosz, Anthony Tang and Sheelagh Carpendale. MathSketch: Designing a dynamic whiteboard for instruction contexts. In Proceedings of the SIGCHI Workshop on Educational Interfaces, Software, and Technology, May, 2012.

Judith M. Brown, Gitte Lindgaard, and Robert Biddle. Interactional identity: designers and developers making joint work meaningful and effective. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, CSCW ’12, pages 1381–1390, New York, NY, USA, 2012. ACM.

Mondal, M., Roy, C. K., Rahman, M. S., Saha, R. K., Krinke, J., and Schneider, K. A. Comparative stability of cloned and non-cloned code: an empirical study. In Proceedings of the 27th Annual ACM Symposium on Applied Computing (SAC) (2012), S. Ossowski and P. Lecca, Eds., ACM, pp. 1227–1234, 2012.

Asaduzzaman, M., Bullock, M. C., Roy, C. K., and Schneider, K. A. Bug introducing changes: A case study with Android. In 2012 9th IEEE Working Conference on Mining Software Repositories (MSR), M. Lanza, M. D. Penta, and T. Xi, Eds., IEEE, pp. 116–119, 2012.

Mondal, M., Roy, C. K., and Schneider, K. A. Dispersion of changes in cloned and non-cloned code. In 2012 6th International Workshop on Software Clones (IWSC), J. R. Cordy, K. Inoue, and R. Koschke, Eds., IEEE, pp. 29–35, 2012.

Mondal, M., Roy, C. K., and Schneider, K. A. An empirical study on clone stability. SIGAPP Appl. Comput. Rev. Vol. 12, No. 3, pp. 20–36, 2012.

Mondal, M., Roy, C. K., and Schneider, K. A. Connectivity of co-changed method groups: a case study on open source systems. In Proceedings of the 2012 Conference of the Center for Advanced Studies on Collaborative Research (CASCON), H.-A. Jacobsen, Y. Zou, and J. Chen, Eds., IBM / ACM, pp. 205–219, 2012.

Mindy Seto, Stacey Scott, and Mark Hancock. 2012. Investigating menu discoverability on a digital tabletop in a public setting. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS ’12). ACM, New York, NY, USA, 71-80. 

Stacey Scott, Phillip McClelland, and Guillaume Besacier. 2012. Bridging private and shared interaction surfaces in co-located group settings. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS ’12). ACM, New York, NY, USA, 403-406. 

Gao, Y., Mandryk, R.L. 2012. The Acute Cognitive Benefits of Casual Exergame Play. In CHI ’12: Proceedings of the 30th international conference on Human factors in computing systems., Austin, Texas, USA. 1863-1872.
 

Andy Cockburn, David Ahlström, Carl Gutwin: Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse. Int. J. Hum.-Comput. Stud. 70(3): 218-233 (2012)

Aaron Genest, Carl Gutwin: Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops. CSCW 2012: 519-528

Banani Roy, T. C. Nicholas Graham, Carl Gutwin: DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware. CSCW 2012: 1287-1296

Jeff Dyck, Carl Gutwin, Dwight J. Makaroff: Adaptive forward error correction for real-time groupware. GROUP 2012: 121-130

Hinrichs, U., Valkanova N., Kuikkaniemi, K., Jacucci, G., Carpendale, S. and Arroyo, E.: Large Displays in Urban Life: from Exhibition Halls to Media Facades, In CHI EA: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems, pages 2433-2436, 2011.

Walny, J., Carpendale, S., Henry Riche, N., Venolia, G. and Fawcett, P.: Visual Thinking In Action: Visualizations As Used On Whiteboards, 2011.

Thudt, A.: The Bohemian Bookshelf: Design and Implementation of a Visualization Prototype for Serendipitous Browsing, Technical report, 2011.

Tang, C., Carpendale, S.: Human Centered Design for Health Information Technology: a qualitative approach, In Ziefle, M. and Röcker, C. (eds.), Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications, IGI Global, 2011, in press.

Hinrichs, U. and Carpendale, S.: Gestures in the Wild: Studying Multi-Touch GestureSequences on Interactive Tabletop Exhibits, In CHI 2011: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, pages 3023-3032, 2011.

Lawrence Fyfe, Adam Tindale and Sheelagh Carpendale. JunctionBox: A Toolkit for Creating Multi-touch Sound Control Interfaces. In Proceedings of the Conference on New Interfaces for Musical Expression, pages 276-279, 2011.

Lindsay MacDonald: ”A Delicate Agreement”: Exploring Subtle Gaze-Triggered Interaction in Art, Master’s thesis, Specialization, Computational Media Design, Dept. of Art, University of Calgary, Calgary, AB, Canada, 2011.

Brosz, J., Carpendale, S., Miguel, N.: The Undistort Lens, Computer Graphics Forum, 30(3):881-890, June, 2011

Haber, J., Nacenta, M., Hinrichs, U., Doerk, M., Dautriche, R. and Carpendale, S.: Let’s All Go to the Lunch Table: Performance in Interactive Semi-Public Spaces, In CHI 2011: Proceedings of the CHI’11 Workshop on Performative Interaction in Public Space, 2011.

Lynch, S., Nacenta, M. and Carpendale, S.: ToCoPlay: Graphical Multi-touch Interaction for Composing and Playing Music, In INTERACT 2011: Proceedings of the 13th IFIP TCI3 Conference on Human Computer Interaction, pages 306-322, 2011.

Mikulecky, K., Hancock, M., Brosz, J. and Carpendale, S.: Exploring physical information cloth on a multitouch table, In ITS 2011: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM, pages 140-149, 2011.

Mikulecky, K., Hancock, M., Brosz, J. and Carpendale, S.: Exploring physical information cloth on a multitouch table, In ITS 2011: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM, pages 140-149, 2011.

Walny, J., Haber, J., Dörk, M., Sillito, J., and Carpendale, S.: Follow that Sketch: Lifecycles of Diagrams and Sketches in Software Development, In VISSOFT 2011: Proceedings of International Workshop on Visualizing Software for Understanding and Analysis, IEEE, 2011.

Phillips, Shaun, Sillito, Jonathan and Walker, Rob: Branching and merging: an investigation into current version control practices, In Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering, ACM, pages 9-15, 2011.

Till K. Ballendat: Visualization of and Interaction with Digital Devices around Large Surfaces as a Function of Proximity, Master’s thesis, Dept Institut fuer Informatik, Ludwig-Maximilians-Universitat Muenchen, Munich, Germany, 2011.

Greenberg, S., Marquardt, N., Ballendat, T., Diaz-Marino, R. and Wang, M.: Proxemic Interactions: The New Ubicomp?, 2011, in press.

Ricardo Jorge Jota Costa: Understanding the Effect of User Position in Pointing Techniques for Large Scale Displays, PhD thesis, Universidade Technica De Lisboa, Instituto Superior Tecnico, Lisbon, Portugal, 2011.

Johannes L. Kiemer: The Fiduciary Glove Toolkit, Master’s thesis, Dept Institut fur Informatik, Ludwig-Maximilians-Universitat Muenchen, Munich, Germany, 2011.

Voida, A.,Greenberg, S.: Console Gaming Across Generations: Exploring Intergenerational Interactions in Collocated Console Gaming., 2011, in press.

Victor Cheung, Nader Cheaib, Stacey Scott: Interactive Surface Technology for a Mobile Command Centre. In Extended Abstracts of CHI 2011: ACM International Conference on Human Factors in Computing Systems, Vancouver, BC, May 7-12, 2011, pp. 1771-1776.

A. Denault, C. Cañas, J. Kienzle, and B. Kemme, “Triangle-based Obstacle-aware Load Balancing for Massively Multiplayer Games,” in Proceeding of the 10th International Workshop on Network and Systems Support for Games, pp. 1 – 6, ACM Press, October 2011.

Uddin, M. S., Roy, C. K., Schneider, K. A., and Hindle, A. On the effectiveness of Simhash for detecting near-miss clones in large scale software systems. In WCRE (2011), M. Pinzger, D. Poshyvanyk, and J. Buckley, Eds., IEEE Computer Society, pp. 13–22, 2011.

Saha, R. K., Roy, C. K., and Schneider, K. A. An automatic framework for extracting and classifying near-miss clone genealogies. In 27th IEEE International Conference on Software Maintenance (ICSM), IEEE, pp. 293–302, 2011.

Mondal, M.; Rahman, M.S.; Saha, R.K.; Roy, C.K.; Krinke, J.; Schneider, K.A., “An Empirical Study of the Impacts of Clones in Software Maintenance,” Program Comprehension (ICPC), 2011 IEEE 19th International Conference on , vol., no., pp.242-245, 22-24 June 2011, doi: 10.1109/ICPC.2011.14

Saha, R. K., Roy C. K., and Schneider, K. A. Visualizing the evolution of code clones. In Proceedings of the 5th International Workshop on Software Clones (IWSC ’11). ACM, New York, NY, USA, 71-72., 2011.

Asaduzzaman, M., Roy, C. K., and Schneider, K. A. VisCad: flexible code clone analysis support for NiCad. In Proceedings of the 5th International Workshop on Software Clones (IWSC) (2011), J. R. Cordy, K. Inoue, S. Jarzabek, and R. Koschke, Eds., ACM, pp. 77–78, 2011.

Livingston, I.J., Nacke, L.E., Mandryk, R.L. 2011. The Impact of Negative Game Reviews and User Comments on Player Experience. In Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox ’11. Vancouver, BC, Canada. 25-29. 

Livingston, I.J., Nacke, L.E., Mandryk, R.L. 2011. Influencing Experience: The Effects of Reading Game Reviews on Player Experience. In 10th International Conference on Entertainment Computing (ICEC’11), 89-100.

Mandryk, R.L., Lough, C. 2011. The Effects of Intended Use on Target Acquisition. In Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 1649-1652.

Gerling, K.M., Livingston, I.J., Nacke, L.E., Mandryk, R.L. 2012. Full-Body Motion-Based Game Interaction for Older Adults. In CHI ’12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.
 

Gao, Y., Mandryk, R.L. 2011. GrabApple: The Design of a Casual Exergame. In The International Conference on Entertainment Computing (ICEC ’11), Vancouver, BC, Canada. 35-46. Best Paper Nomination.
 

Stanley, K., Livingston, I.J., Bandurka, A., Hashemian, M., Mandryk, R.L. 2011. Gemini: A Pervasive Accumulated Context Exergame. In 10th International Conference on Entertainment Computing (ICEC’11), 65-76.
 

Bateman, S., Doucette, A., Xiao, R.B., Gutwin, C., Mandryk, R.L., Cockburn, A. 2011. Effects of View, Input Device, and Track Width on Video Game Driving. In Graphics Interface 2011, St. John’s, Canada. 207-214.

Bateman, S., Mandryk, R.L., Stach, T., Gutwin, C. 2011. Target Assistance for Subtly Balancing Competitive Play. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI ’11), Vancouver, Canada. 2355-2364. Honorable Mention Award. DOI=10.1145/1978942.1979287.
 

Andy Cockburn, Philip Quinn, Carl Gutwin, Gonzalo Ramos, Julian Looser: Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback. Int. J. Hum.-Comput. Stud. 69(6): 401-414 (2011)

Aaron Genest, Carl Gutwin: Characterizing Deixis over Surfaces to Improve Remote Embodiments. ECSCW 2011: 253-272

Sebastian Schmidt: Graph Exploration Techniques for Multitouch Tabletops, Master’s thesis, Internship thesis, Dept of Simulation and Graphics, Faculty of Computer Science, Otto-von-Guericke-Universität Magdeburg, Magdeburg, Germany. Research Location: Interactions Laboratory, Department of Computer Science, University of Calgary, Calgary, 2010.

Ricardo Langner: PhysicsBox: Playful Educational Tabletop Games, Master’s thesis, Internship thesis, Dept of Simulation and Graphics, Faculty of Computer Science, Otto-von-Guericke-Universität Magdeburg, Magdeburg, Germany. Research Location: Interactions Laboratory, Department of Computer Science, University of Calgary, Calgary, 2010.

Luc Vlaming: Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table, Master’s thesis, Johann Bernoulli Institute for Mathematics and Computer Science (FWN-JBI-SVCG) University of Groningen, Groningen, The Netherlands; Research Location: Interactions Laboratory, Department of Computer Science, University of Calgary, 2010.

Ballendat, T., Marquardt, N., and Greenberg, S.: Proxemic Interaction: The Video, Technical report, 2010.

Sebastian Schmidt, Miguel Nacenta, Raimund Dachselt, Sheelagh Carpendale: A Set of Multi-touch Graph Interaction Techniques, In ITS, ACM Press, 2010.

Ricardo Langner, John Brosz, Raimund Dachselt, Sheelagh Carpendale: PhysicsBox: Playful Educational Tabletop Games, In ITS, ACM Press, 2010.

Charlotte Tang, Stacey D. Scott, Sheelagh Carpendale: InfoFlow Framework for Evaluating New Healthcare Technologies, 2010.

Stacey D. Scott, Sheelagh Carpendale: Theory of Tabletop Territoriality, In Tabletops – Horizontal Interactive Displays: HCI Series, (C. Müller-Tomfelde, Eds.), Springer, 2010.

Petra Isenberg, Uta Hinrichs, Mark Hancock, Sheelagh Carpendale: Digital Tables for Collaborative Information Exploration, In Tabletops – Horizontal Interactive Displays: HCI Series, (C. Müller-Tomfelde, Eds.), Springer, 2010.

Lawreance Fyfe, Sean Lynch, Carmen Hull, Sheelagh Carpendale: SurfaceMusic: Mapping Virtual Touch-based Instruments to Physical Models, In Conference on New Interfaces for Musical Expression, ACM Press, 2010.

Mark Hancock, Thomas ten Cate, Sheelagh Carpendale, Tobias Isenberg: Supporting Sandtray Therapy on an Interactive Tabletop, In CHI, ACM Press, 2010.

Nicolai Marquardt, T. Gross, Sheelagh Carpendale, Saul Greenberg: Revealing the Invisible: Visualizing the Location and Event Flow of Distributed Physical Devices, In Fourth International Conference on Tangible, Embedded and Embodied Interaction – TEI’10, ACM Press, 2010.

Matthew Tobiasz: Lark: Using Meta-visualizations for Coordinating Collaboration, Master’s thesis, University of Calgary, Specialization, Computational Media Design, Department of Computer Science, 2010.

Mark Hancock: 3D Tabletop Display Interaction, PhD thesis, University of Calgary, Department of Computer Science, 2010.

Ashley Kelly, James Wallace, Katherine Cerar, Neil Randall, Phillip McClelland, Amanda Seto, Stacey Scott: Solar Scramble: an Educational Children’s Game for Collaborative Multi-touch Digital Tabletops, In Proceedings of ACM International Conference on Design of Communication (SIGDOC), ACM Press, 2010.

Roberto Diaz-Marino, Saul Greenberg: The Proximity Toolkit and ViconFace: The Video., In Video Showcase, DVD Proceedings of the ACM Conference on Human Factors in Computing Systems – ACM CHI’10, ACM Press, 2010.

Marquardt, N., Kiemer, J. and Greenberg, S.: What Caused That Touch? Expressive Interaction with a Surface through Fiduciary-Tagged Gloves, In ITS, ACM Press, 2010.

Voida, A., Greenberg, S.: A Gameroom of Our Own: Exploring The Domestic Gaming Environment., Technical report, 2010.

Silvia Breu, Rahul Premraj, Jonathan Sillito and Thomas Zimmermann: Investigating Information Needs to Improve Cooperation Between Developers and Bug Reporters, In Proceedings of the ACM Conference on Computer Supported Cooperative Work – ACM CSCW’2010, 2010.

Voida, A., Carpendale, S., Greenberg, S.: The Individual and the Group in Console Gaming., In Proceedings of the ACM Conference on Computer Supported Cooperative Work – ACM CSCW’2010, ACM Press, 2010.

Jota, R., Nacenta, M., Jorge, J., Carpendale, S. and Greenberg, S.: A Comparison of Ray Pointing Techniques for Very Large Displays, In Proceedings of Graphics Interface – GI’2010, ACM Press, 2010.

Till Ballendat, Nicolai Marquardt, Saul Greenberg: Proxemic Interaction: Designing for a Proximity andOrientation-Aware Environment, Technical report, 2010.

Seyed Mehdi Nasehi, Frank Maurer: Unit Tests as API Usage Examples, In ICSM 2010: Proc. of 26th IEEE International Conference on Software Maintenance, ICSM, 2010.

David Fox: Agile Methods and User Centered "Design: How These Two Methodologies are Being Integrated in Industry, Master’s thesis, University of Calgary, Department of Computer Science, 2010.

Yaser Ghanam, Frank Maurer: Linking Feature Models to Code Artifacts using Executable Specifications, In SPLC 2010: Proc. of the 14th International Software Product Line Conference, SPLC, 2010.

Ali Hosseini-Khayat, Theodore D. Hellmann, Frank Maurer: Distributed and Automated Usability Testing of Low-Fidelity Prototypes, In Agile 2010: Proceedings of the International Conference on Agile Methods in Software Development, 2010.

Yaser Ghanam, Darren Andreychuk, Frank Maurer: Reactive Variability Management in Agile Software Development, In Agile 2010: Proceedings of the International Conference on Agile Methods in Software Development, 2010.

Caryna Pinheiro, Vahid Garousi, Frank Maurer, Jonathan Sillito: Introducing Automated Environment Configuration Testing in an Industrial Setting, In SEKE 2010: Proc. 22nd International Conference on Software Engineering and Knowledge Engineering, SEKE, 2010.

Darren Andreychuk, Yaser Ghanam, Frank Maurer: Adapting Existing Applications to Support New Interaction Technologies – Technical and Usability Issues, In EICS 2010: The ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS, 2010.

Theodore D. Hellmann, Ali Hosseini-Khayat, Frank Maurer: Supporting Test-Driven Development of Graphical User Interfaces Using Agile Interaction Design, In TDD 2010: International Workshop on Test-driven Development, 2010.

Yaser Ghanam, Frank Maurer: Extreme Product Line Engineering – Refactoring for Variability: A Test-Driven Approach, In XP 2010: Proc. of 11th International Conference on Agile Processes and eXtreme Programming, 2010.

S. M. Sohan, Michael M. Richter, Frank Maurer: Auto-Tagging Emails with User Stories Using Project Context, In XP 2010: Proc. of 11th International Conference on Agile Processes and eXtreme Programming, 2010.

Shelly Park, Frank Maurer: A Literature Survey on Story Test Driven Development, In XP 2010: Proc. of 11th International Conference on Agile Processes and eXtreme Programming, 2010.

Caryna Pinheiro, Frank Maurer, Jonathan Sillito: Improving Responsiveness, Bug Detection, and Delays in a Bureaucratic Setting: A Longitudinal Empirical IID Adoption Case Study, In XP 2010: Proc. of 11th International Conference on Agile Processes and eXtreme Programming, 2010.

Jishuo Yang: Literature Survey on Combining Digital Tables and Augmented Reality for Interacting with a Model of the Human Body, 2010.

Shelly Park, Frank Maurer: A Network Analysis of Stakeholders in Tool Visioning Process for Story Test Driven Development, In Proc. of 15th IEEE International Conference on Engineering of Complex Computer Systems, 2010.

Theodore D. Hellmann, Ali Hosseini-Khayat, Frank Maurer: Agile Interaction Design and Test-Driven Development of User Interfaces – A Literature Review, In Agile Software Development: Current Research and Future Directions, (Springer, Eds.), Springer, 2010.

Xin Wang, Frank Maurer, Robert Morgan, Josyleuda Oliveira: Tools for Supporting Distributed Agile Project Planning, In Darja Smite, Nils Brede Moe, Pär J. Ågerfalk: Agility Across Time and Space, Springer, 2010.

Andre Doucette, Carl Gutwin, and Regan Mandryk: A Comparison of Techniques for In-place Toolbars, In Proceedings of Graphics Interface, Ottawa, Ontario, Canada, pages 35-38, 2010.

Kevin G Stanley, Ian J. Livingston, Alan Bandurka, Robert Kapiszka, and Regan L. Mandryk: PiNiZoRo: A GPS-based Exercise Game for Families, In Proceedings of Future Play, ACM, 2010.

Ian Livingston, Regan Mandryk, and Kevin Stanley: Critic-Proofing: How Using Critic Reviews and Game Genres can Refine Heuristic Evaluations, In FuturePlay 2010, Vancouver, BC, Canada, pages 72-79, 2010.

Scott Bateman, Regan Mandryk, Carl Gutwin, and Robert Xiao: Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting, Technical report, 2010.

Michael Haller, Jakob Leitner, Thomas Seifried, James R. Wallace, Stacey D. Scott, Christoph Richter,, Peter Brandl, Adam Gokcezade, and Seth Hunter: The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings, In CHI ’10: Proceedings of the 28th International Conference on Human Factors in Computing Systems, New York, NY, USA, ACM, pages 609-618, 2010.

Stacey D. Scott, Antoine Allavena, Katherine Cerar, Glenn Franck, Mark Hazen, Ted Shuter, Chris Colliver: Investigating Tabletop Interfaces to Support Collaborative Decision-Making in Maritime Operations, In ICCRTS 2010: Proceedings of 15th International Command and Control Research and Technology Symposium, CCRP, 2010.

Xin Wang, Frank Maurer, Robert Morgan, Josyleuda Oliveira: Tools for Supporting Distributed Agile Project Planning, accepted for publication, 2010.

Ali Hosseini-Khayat: Distributed Wizard of Oz Usability Testing for Agile Teams, Master’s thesis, University of Calgary, Department of Computer Science, 2010.

Shelly Park, Frank Maurer: A Network Analysis of Stakeholders in Tool Visioning Process for Story Test Driven Development, In ICECCS ‘10: Proceedings of 15th IEEE International Conference on Engineering of Complex Computer Systems, St. Anne’s College, University of Oxford, IEEE COMPUTER SOCIETY, 2010.

Gutwin, C., Graham, T.C.N., Wolfe, C., Wong, N. and de Alwis, B.: Gone But Not Forgotten: Designing for Disconnection in Synchronous Groupware, In Proceedings of the 2010 ACM conference on Computer Supported Cooperative Work, ACM, pages 179-188, 2010.

Smith, J.D. and Graham, T.C.N.: Raptor: Sketching Games with a Tabletop Computer, In Proceedings of FuturePlay, ACM, pages 191-198, 2010.

Doucette, Andre: The effects of tool container location on user performance in graphical user interfaces, Master’s thesis, University of Saskatchewan, Department of Computer Science, 2010.

Reynolds, L., Birnholtz, J., Luxenberg, E., Gutwin, C., and Mustafa, M.: Comparing awareness and distraction between desktop and peripheral-vision displays, In Proceedings of The Conference on Human Factors in Computing Systems, pages 3571-3576, 2010

Birnholtz, Jeremy, Reynolds, Lindsay, Luxenberg, Eli, Gutwin, Carl and Mustafa, Maryam: Awareness beyond the desktop: exploring attention and distraction with a projected peripheral-vision display, In GI ’10: Proceedings of Graphics Interface 2010 on Proceedings of Graphics Interface 2010, Toronto, Ont., Canada, Canada, Canadian Information Processing Society, pages 55-62, 2010.

Doucette, A., and Gutwin., C: On API usability: An analysis and an evaluation tool, Technical report, 2010.

Jeff Wilson and Robert Biddle: Collabortive Multi-Touch Locg Browsing, In Proceedings on International Symposium on Visualization for Cyber Security, IEEE, 2010.

Craig Anslow, Stuart Marshall, Ewan Tempero, James Noble and Robert Biddle: User Evaluation of the System Hotspot View Technique Using a Large Visualization Wall, In ACM Symposium on Software Visualization, ACM, 2010.

Shahedul Huq Khandkar and Frank Maurer: A Language to Define Multi-Touch Interactions, In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM, 2010.

Shahedul Huq Khandkar, S. M. Sohan, Jonathan Sillito, and Frank Maurer: Tool Support for Testing Complex Multi-Touch Gestures, In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM, 2010.

Shahedul Huq Khandkar and Frank Maurer: A Domain Specific Language to Define Gestures for Multi-Touch Applications, In Proceedings of the 10th SPLASH Workshop on Domain-Specific Modeling, ACM, 2010.

L. Vlaming, C. Collins, M. Hancock, M. Nacenta, T. Isenberg and S. Carpendale. Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table. In Proceedings of the ACM Conference on Interactive Tabletops and Surfaces – ACM ITS’2010. ACM, pages 221-230, 2010.

Uta Hinrichs. Large Display Information Visualization in Public Spaces. In Extended Abstract for Doctoral Colloquium at the ACM SIGCHI conference on Designing Interactive Systems (DIS), August, 2010.

Ricardo Jota, Miguel A. Nacenta, Joaquim A. Jorge, Sheelagh Carpendale, Saul Greenberg, A Comparison of Ray Pointing Techniques for Very Large Displays. Proceedings of Graphics Interface – GI’2010, Ottawa, Ontario, Canada, ACM Press, 2010.

Thomas ten Cate, A Virtual Sandtray on a Tabletop Computer, Master’s thesis, University of Groningen, The Netherlands, November, 2010.

Lawrence Fyfe, Sean Lynch, Carmen Hull, Sheelagh Carpendale, SurfaceMusic: Mapping Virtual Touchbased Instruments to Physical Models, Proceedings of the Conference on New Interfaces for Musical Expression, 2010.

A. Tang, M. Pahud, S. Carpendale and B. Buxton, B. VisTACO: Visualizing Tabletop Collaboration. In Proceedings of the ACM Conference on Interactive Tabletops and Surfaces – ACM ITS’2010. ACM, pages 29-38, 2010.

Callele, D., Neufeld, E., Schneider, K., “A proposal for cognitive gameplay requirements,” Requirements Engineering Visualization (REV), 2010 Fifth International Workshop on , pp. 43-52, 28 Sept. 2010. doi: 10.1109/REV.2010.5625658

Callele, D., Neufeld, E., Schneider, K., “An Introduction to Experience Requirements,” Requirements Engineering Conference (RE), 2010 18th IEEE International , pp.395-396, Sept. 27 2010-Oct. 1 2010. doi: 10.1109/RE.2010.55

Saha, R. K., Asaduzzaman, M., Zibran, M. F., Roy, C. K., and Schneider, K. A. Evaluating code clone genealogies at release level: An empirical study. In Proceedings of the 2010 10th IEEE Working Conference on Source Code Analysis and Manipulation (SCAM) (2010), IEEE Computer Society, pp. 87– 96, 2010.

David Ledo, Nicolai Marquardt, Miguel A. Nacenta, Saul Greenberg, Application Programming Interface (API) for the Haptic Tabletop Puck, 5th Annual Students’ Union Undergraduate Research Symposium. (Calgary, AB, Canada), 1 page poster, 2010.

Evaluation of optimized staffing for feature development and bug fixing

Andrew Sutherland and Kevin Schneider, “UI traces: Supporting the maintenance of interactive software,” 2012 28th IEEE International Conference on Software Maintenance (ICSM), pp. 563-566, 2009 IEEE International Conference on Software Maintenance, 2009

Callele, D., Neufeld, E., Schneider, K., “Visualizing Emotional Requirements,” Requirements Engineering Visualization (REV), 2009 Fourth International Workshop on, pp. 1-10, Sept. 2009.

Callele, D., Neufeld, E., Schneider, K., “Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes,” Requirements Engineering Conference, 2009. RE ’09. 17th IEEE International , pp.373-374, Aug. 31 2009-Sept. 4 2009. doi: 10.1109/RE.2009.51

Amy Voida, Saul Greenberg, Wii All Play: The Console Game as a Computational Meeting Place,Proceedings of the ACM Conference on Human Factors in Computing Systems (ACM CHI’09), ACM Press, 2009.

Nicolai Marquardt, Miguel A. Nacenta, Jim Young, Sheelagh Carpendale, Saul Greenberg, Ehud Sharlin, The Haptic Tabletop Puck: The Video, DVD Proceedings of Interactive Tabletops and Surfaces – ITS’09. (Banff, Canada), ACM Press, 2009.

Nicolai Marquardt, Miguel A. Nacenta, Jim Young, Sheelagh Carpendale, Saul Greenberg, Ehud Sharlin, The Haptic Tabletop Puck: Tactile Feedback for Interactive Tabletops, Proceedings of Interactive Tabletops and Surfaces – ITS’09. (Banff, Canada), ACM Press, 2009.