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PAPERS from 2013

Cheryl Savery, Christophe Hurter, Rémi Lesbordes, Maxime Cordeil and T.C. Nicholas Graham: When Paper Meets Multi-Touch: A Study of Multi-Modal Interactions in Air Traffic Control, Interact, 2013.

Bortolaso, C., Oskamp, M., Graham, T.C.N., and Brown, D. OrMiS: A Tabletop Interface for Simulation-Based Training. Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces – ITS  ’13, ACM Press (2013), 145–154.

Victor Cheung and Stacey D. Scott. 2013. Investigating attraction and engagement of animation on large interactive walls in public settings. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 381-384. 

Mandryk, R.L., Dielschneider, S., Kalyn, M., Bertram, C., Gaetz, M., Doucette, A., Taylor, B.A., Pritchard Orr, A., Keiver, K.: Games as Neurofeedback Training for Children with FASD, In Interaction Design for Children, New York City, USA. 165-172, 2013.

Sutcliffe, S.W.T., Ivkovic, Z., Flatla, D.R., Pavlovych, A., Stavness, I., Gutwin, C.: : Improving Digital Handoff Using the Space Above the Table, In CHI 2013: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 735-744. DOI=10.1145/2470654.2470758.

Jonathan Sillito and Andrew Begel. App-Directed Learning: An Exploratory Study. In Proceedings of ICSE Workshop on Cooperative and Human Aspects of Software Engineering, 2013.

Amani AlAli and Jonathan Sillito. Motivations for Collaboration in Software Design Decision Making. In Proceedings of ICSE Workshop on Cooperative and Human Aspects of Software Engineering, 2013.

Andre Doucette, Regan Mandryk, Carl Gutwin, Miguel Nacenta, and Andriy Pavlovych : The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France, 1891-1900, 2013 (best paper honourable mention).

Gerling, K.M., Birk, M., Mandryk, R.L., Doucette, A.: The Effects of Graphical Fidelity on Player Experience, In: Proceedings of Academic MindTrek 2013, 2013.

Gerling, K.M., Kalyn, M.R., Mandryk, R.L.: KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, In: Extended Abstracts of CHI 2013, 2013.

Gerling, K.M., Mandryk, R.L., Kalyn, M.R.: Wheelchair-Based Game Design for Older Adults, In: Proceedings of ASSETS 2013, 2013.

Gerling, K.M., Dergousoff, K.K., Mandryk, R.L.: Is Movement Better? Comparing Sedentary and Motion-Based Game Controls for Older Adults, In: Proceedings of GI 2013, 2013.

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, and Sunny Sharma: : Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables, In Proceedings of the 2013 conference on Computer supported cooperative work, San Antonio, TX, USA, 193-202, 2013.

Chang, M.-W.; Collins, C.: Exploring Entities in Text with Descriptive Non-photorealistic Rendering, In Proceedings of IEEE Pacific Visualization Symposium, 2013.

Jörg Kienzle, “Reusing software design models with TouchRAM,” in Companion Proceedings of the 12th International Conference on Aspect-oriented software development, AOSD ’13 Companion, (New York, NY, USA), pp. 23–26, ACM, 2013.

Matthias Schöttle and Jörg Kienzle, “On the challenges of composing multi-view models,” in Proceedings of the First Workshop On the Globalization of Modeling Languages, GeMOC 2013, pp. 1 – 6, 2013.

Omar Alam, Jörg Kienzle, and Gunter Mussbacher, “Concern-Oriented Software Design,” in Proceeding of the 16th Inter- national Conference on Model Driven Engineering Languages and Systems – MoDELS 2013, Lecture Notes in Computer Science, Springer, October 2013.

Abir Ayed and Jörg Kienzle, “Integrating Protocol Modelling into Reusable Aspect Models,” in Proceeding of the 5th ACM SIGCHI Annual International Workshop on Behaviour Modelling – Foundations and Applications – BM-FA 2013, Montpellier, France, pp. 1–12, ACM, July 2013.

Haque, S., Eramian, M., and Schneider, K. Evaluation of interactive segmentation algorithms using densely sampled correct interactions. In Image Analysis and Processing – ICIAP 2013, A. Petrosino, Ed., vol. 8156 of Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013, pp. 191–200.

Judith M. Brown, Jeff Wilson, Stevenson Gossage, Chris Hack, and Robert Biddle. Surface Computing and Collaborative Analysis Work. Morgan and Claypool, Synthethis Lecture Series, 168 pages, 2013.

Craig Anslow, Stuart Marshall, James Noble, and Robert Biddle. Sourcevis: Collaborative software visualization for co-located environments(Fund: SurfNet). In Working Conference on Software Visualization (VISSOFT 2013), Eindhoven, Netherlands, 2013. IEEE.

Jeff Wilson, Judith Brown, and Robert Biddle. Distributed data and displays via SVG and HTML5. In Distributed User Interfaces, London, 2013. ACM.

G. Mussbacher and J. Kienzle, “A vision for generic concern-oriented requirements reuse (re@21),” in Proceedings of the 21st International Conference on Requirements Engineering – RE 2013, pp. 238–249, IEEE, 2013.

Zibran, M. F., Saha, R. K., Roy, C. K., and Schneider, K. A. Evaluating the conventional wisdom in clone removal: a genealogy-based empirical study. In Proceedings of the 28th Annual ACM Symposium on Applied Computing (SAC), S. Y. Shin and J. C. Maldonado, Eds., ACM, pp. 1123–1130, 2013.

Asaduzzaman, M., Mashiyat, A. S., Roy, C. K., and Schneider, K. A. Answering questions about unanswered questions of stack overflow. In Proceedings of the 10th Working Conference on Mining Software Repositories (MSR), T. Zimmermann, M. D. Penta, and S. Kim, Eds., IEEE / ACM, pp. 97–100, 2013.

Saha, A. K., Saha, R. K., and Schneider, K. A. A discriminative model approach for suggesting tags automatically for stack overflow questions. In Proceedings of the 10th Working Conference on Mining Software Repositories (MSR), T. Zimmermann, M. D. Penta, and S. Kim, Eds., IEEE / ACM, pp. 73–76, 2013.

Saha, R. K., Roy, C. K., Schneider, K. A., and Perry, D. E. Understanding the evolution of type-3 clones: an exploratory study. In Proceedings of the 10th Working Conference on Mining Software Repositories (MSR), T. Zimmermann, M. D. Penta, and S. Kim, Eds., IEEE / ACM, pp. 139–148, 2013.

Uddin, M., Roy, C. K., and Schneider, K. A. Simcad: An extensible and faster clone detection tool for large scale software systems. In 2013 IEEE 21st International Conference on Program Comprehension (ICPC), pp. 236–238, 2013.

Mondal, M., Roy, C. K., and Schneider, K. A. Improving the detection accuracy of evolutionary coupling. In 2013 IEEE 21st International Conference on Program Comprehension (ICPC), pp. 223–226, 2013.

Mondal, M., Roy, C. K., and Schneider, K. A. Insight into a method co-change pattern to identify highly coupled methods: An empirical study. In 2013 IEEE 21st International Conference on Program Comprehension (ICPC), pp. 103–112, 2013.

Chang, Y.-L. B., Mengual, M. , Parfett, B., Graham, T.C.N. , Hancock, M., and Scott, S.D. 2013. Improving awareness of automated actions using an interactive event timeline. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 353-356. 

David Lindlbauer, Michael Haller, Mark Hancock, Stacey D. Scott, and Wolfgang Stuerzlinger. 2013. Perceptual grouping: selection assistance for digital sketching. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 51-60.

Julie Tournet, Guillaume Besacier, Nippun Goyal, Phillip J. McClelland, and Stacey D. Scott. 2013. Comparing visual feedback techniques for object transfer between private and shared surfaces. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13). ACM, New York, NY, USA, 377-380.

Smeddinck, J.D., Gerling, K.M., Tiemkeo, S. 2013. Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults. In The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.

Gerling, K.M., Smeddinck, J.D. 2013. Involving Users and Experts in Motion-Based Game Design for Older Adults. In CHI Workshop on Game User Research: Practice, Methods, and Applications, Paris, France.

Watson, D., Hancock, M., Mandryk, R.L. 2013. Gamifying Behaviour the Leads to Learning. In Gamification ’13, To appear.
 

Watson, D., Mandryk, R.L., Stanley, K. 2013. The Design and Evaluation of a Classroom Exergame. In Gamification ’13, To appear.
 

Watson, D., Hancock, M., Mandryk, R.L., Birk, M. 2013. Deconstructing the Touch Experience. In Interactive Tabletops and Surfaces (ITS).
 

Bateman, S., Mandryk, R.L., Gutwin, C., Xiao, R.B. 2013. Analysis and Comparison of Target Assistance Techniques for Relative Ray-Cast Pointing. In International Journal of Human-Computer Studies (IJHCS), vol. 71 no. 5 May 2103, 511-532. DOI=10.1016/j.ijhcs.2012.12.006.
 

Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic: KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. CSCW 2013: 157-166.

Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria: Testing the robustness and performance of spatially consistent interfaces. CHI 2013: 3139-3148

Erik Paluka and Christopher Collins. 2013. Augmenting tandem language learning with the TandemTable. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS ’13).

 

Ravina Samaroo, Judith M. Brown, Steven Greenspan, and Robert Biddle. Day in the life: A method for documenting user experience in complex environments. In Emerging Technologies for a Smarter World (CEWIT), 2013 10th International Conference Expo on, pages 1–6. IEEE, 2013.

 

John Brosz, Miguel A. Nacenta, Richard Pusch, Sheelagh Carpendale and Christophe Hurter. Transmogrification: casual manipulation of visualizations. In Proceedings of the 26th annual ACM symposium on User interface software and technology. (New York, NY, USA), ACM, pages 97-106, 2013.

Travis Kirton, Sebastian Boring, Dominikus Baur, Lindsay MacDonald and Sheelagh Carpendale. C4: a creative-coding API for media, interaction and animation. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction. (New York, NY, USA), ACM, pages 279-286, 2013.

Lindsay MacDonald, David Ledo, Miguel Nacenta, John Brosz and Sheelagh Carpendale. Authorship in Art/Science Collaboration is Tricky. In Proceedings of the CHI’13 Workshop on Crafting Interactive Systems: Learning from digital arts practice, April, 2013.

Jagoda Walny and Sheelagh Carpendale. Blended Interaction for Information Visualization. In Blended Interaction: Envisioning Future Collaborative Interactive Spaces, an ACM CHI 2013 Workshop, April, 2013.

Lawrence Fyfe, Adam Tindale and Sheelagh Carpendale. The JunctionBox Interaction Design Toolkit: Making interaction programming easier to allow for sketching with sound. Poster presented at the GRAND Conference, May 14, 2013.

Uta Hinrichs, Sheelagh Carpendale, Nina Valkanova, Kai Kuikkaniemi, Giulio Jacucci and Andrew Vande Moere. Guest Editor’s Introduction: Interactive Public Displays. IEEE Computer Graphics and Applications: Special Issue on Interactive Public Displays, 33(2):25-27. IEEE Computer Society, 2013.

Alice Thudt, Dominikus Baur and Sheelagh Carpendale. Visits: A Spatiotemporal Visualization of Location Histories. Earned EuroVis 2013 Best Short Paper Award, 2013.