Improving Software Time to Market
Ongoing Projects
Add-Ons for Collaborative Surfaces
Agile Software Engineering for Cloud-Based Applications
C4: A Creative-Coding API for Media, Interaction and Animation
Collaborative Multi-touch Software Visualization
Data Set Discussion Tool - A Visualization Prototyping Tool to facilitate shared Understanding
DeeTest
Distributed Surface Applications on the Web
External Devices in Web-Based Distributed Surface Applications
Gamification for Surface Tasks
GAMS: A Game Framework for Multi-Surface Environments
Inexpensive Full-coverage Displays for the Office and Home
Lifecycles of Diagrams and Sketches in Software Development
Promoting Cross-Generational Play during Remote Tabletop Gaming through Asymmetry
Simple system exploration and simulation
Social Innovation Game
Surface Computing Support for Image Segmentation
Surface Computing Support for Software Maintenance
Surfaces for Collaborative Security Analysis
Surfaces for Cyber-Security Awareness
Surfaces for IT Operation Centres
TouchRAM - Part 3: Adding Multi-User Support
TouchRAM - Part 4: Concern-Orientation
Two-sided Transparent Displays
Using a Surface to Facilitate Game Orchestration
Visualization of Complex Version-Based Collaborative Processes
Web Architecture for Distributed Surface Applications
A Multi-Touch Agile Card Wall
Active Story Gesture: Interactive low-fi prototyping for surface applications
ActiveStory Enhanced Low-Fi Prototyping
Agile Interaction Design
Agile Product Line Engineering
Agile usability
Automated Acceptance Testing of Surface Applications
Bringing Java to the Table
Clone visualization with multi-touch surfaces
Cognitive Gameplay Requirements
Critic Proofing Games During Development
Development of New Methodologies for Assessing the Effectiveness of Collaborative Environments
Digitial Agile Card Walls
Executable Acceptance Test Driven Development
How People Interact with Surface-Based Console Games
LEET (LEET Enhances Exploratory Testing)
Mobile Projector Toolkit
Name-Based Tangible Detection and Tracking on Tabletops
Portable Touch Screen
ProjectorKit
Pulse - Project Visualization for Release Planning
Supporting Dispersed Software Management
Table-based Real-time Monitoring of Distributed Virtual Worlds
TableNOC: Monitoring and Controlling Telephony Networks Using Multitouch Tables/Displays
TableTop Widgets: A Customizable Widget Library Designed for Tabletop Applications
Taggy: A Tool for Agile Knowledge Management
Test-Driven Development of Graphical User Interfaces
Testing of Web Mapping Applications
Testing Surface-Based Application with LEET
TouchRAM - Part 1: A Multi-Touch Enabled Aspect-Oriented Modeling Tool
TouchRAM - Part 2: Weaving and the Reusable Concern Model Library
Understanding Artefacts for UX-SE Collaboration
User Interface Traces: Supporting the Maintenance of Interactive Software
Visual Testing of GUI Based Software Systems
WAMS: A Web Application Framework for Multi-Surface Environments