Regan Mandryk
Ongoing Projects
Awkward Embodiments: Proxemic Effects of Different Arm Avatars
Engaging Institutionalized Older Adults Through Surface-Based Exergames
Gamification for Surface Tasks
Player Balancing Techniques for Games
Surface-Based Games for Education and Exercise
Ubiquitous Cursor: Direct Cursor Feedback for Multi-Display Environments
UltraLux: Low-Resolution Full-Coverage Room Displays
A Surface-Based Visualization Framework
Critic Proofing Games During Development
Surface-Based Biofeedback for Health
Targeting Assistance for Distant Pointing
The Effects of Intended Use on Target Acquisition
The Effects Of Tool Container Location On User Performance