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Body-Centric Interaction with Mobile Devices

This is a completed project.


Modern mobile devices rely on the screen as a primary input modality. Yet the small screen real-estate limits interaction possibilities, motivating researchers to explore alternate input techniques. Within this arena, our goal is to develop Body-Centric Interaction with Mobile Devices: a class of interaction techniques that allow a person to position her mobile device to navigate and manipulate digital contents anchored in the space on and around the body. To achieve this goal, we explore such interaction in a bottom-up path of prototypes and implementations. From our experiences, as well as by examining related work, we discuss and contribute three recurring themes that characterize how these interactions can be realized. We illustrate how these themes can inform the design of Body-Centric Interactions by applying them to the design of a novel mobile browser application. This further contributes a class of mobile input techniques where interactions are not limited to small screen input, but instead leverage the person’s movement of the device on and around their body to enable novel interactions.


Images and Videos




  • Xiang ‘Anthony’ Chen (2011). Body-Centric Interaction with Mobile Devices, the Graduate Student Consortium of the 6th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2012).


  • Saul Greenberg (Supervisor)
  • Anthony Tang (Professor/Collaborator)
  • Sebastian Boring (Postdoc Fellow)
  • Nicolai Marquardt (Ph.D. student)
  • Xiang ‘Anthony’ Chen (M.Sc. student)